Loewald New Media I have been designing and developing multimedia software since 1990, games since 1984, and usability standards since 1995.I have designed both paper games (e.g. ForeSight) and computer games (e.g. Prince of Destruction, Mission: Australia), developed usability standards for large projects, developed shareware and commercial software titles (e.g. QuickMP3 and Scholastic Spelling Studio), and currently make my living developing electronic detailing tools for large pharmaceutical companies (i.e. helping sell legal drugs).
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