So, in short, Tomb Raider did for character interaction with the environment what no other game before had even attempted, not only did it well but with panache, and few games since have matched. Tomb Raider was to character interaction with terrain what Elite was to 3D, Fallout 2 was to quests, Thief was to stealth, EverQuest was to online multiplayer, or MineCraft was to player-creativity. (I was a bit out of the loop at the time, but I wonder which game really first nailed cover-shooting?) But, unlike most, in many it ways retains its crown (the other reigning champion is probably Thief).
\n\n\n\nTo play Tomb Raider is to lament that virtually every other game, to this day, doesn't let you climb over shit.
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