\nDaniel Solis has posed an interesting challenge. Design a game simple and compelling enough to survive a thousand years. The examples he gives are chess, tag, or card games. I think tag is probably a good example. Chess isn't. Card games might qualify as a whole, but few card games have survived unaltered for even fifty years — if we're going to allow a broad class like that we might allow \"board games\". If I were going to try to pick a good example I'd start with Go.)
\nWith an incredibly small number of exceptions (Go, and...) almost any game that's been around for hundreds of years has evolved constantly over time — chess, tag, and card games all being great examples of this. Indeed, if you reduce chess to a level of abstraction more equal to 'tag\" and \"card games\" then it's a \"board game\".\n\nIn my opinion, the greatest innovation in games in recent times is the role-playing game. Clearly, role-playing games derive from childhood games of \"let's pretend\" such as \"Cowboys and Indians\", but the formalization of this idea (generally credited to Dave Arneson) has influenced almost all popular game design because it informs the design of almost any game.\n\n(Back in college, I used to get into arguments with my friends in which I took the view that all games (at least those that weren't completely abstract) were to some extent \"role-playing games\", e.g. in Monopoly you're \"role-playing\" a property tycoon, and that most games were more fun if explicitly viewed that way.)\nThe Movie Game can start as simply as \"It's the end of Pride and Prejudice. Go.\"\nOne player takes the part of the protagonist(s) and the other players take the part of the world and any other notable characters. You progress the story just as in a role-playing game (world players describe the situation, character player describes what the character(s) do). At any time by general agreement control of character(s) can rotate to another player. (If you wish to formally resolve the outcomes of events, any acceptable set of role-playing game rules can be used.)\n\nPlay ends whenever (e.g. when the pub closes). The overall conditions can be reset or altered by general agreement.\n\nJust as with role-playing games, I posit this as a game that has informally existed all these many years. It is a somewhat formalized version of the kind of conversation a group of people will tend to have in a bar or coffee house after seeing a movie together. It can also be thought of as a gentler way of introducing the concept of formalized role-playing games to new players.\n\nThat's it.\n\nNote: I suggest that this game can even make watching The Phantom Menace enjoyable.","$updatedAt":"2024-06-05T09:10:30.269+00:00",path:"the-movie-game",_created:"2024-07-09T20:30:11.317Z",id:"4126",_modified:"2024-07-09T20:30:11.317Z","$id":"4126",_path:"post/path=the-movie-game"},"page/path=blog":{path:"blog",css:"",imageUrl:"",prefetch:[{regexp:"^\\/(([\\w\\d]+\\/)*)([\\w-]+)\\/?$",path:"post/path=[3]"}],tags:["public"],source:"