\n\nThere's a lot of attention to detail. You used to need two 3d views open in order to perform direct transformations on the camera. Now, when you select the camera (e.g. via the outline view or by clicking on the camera's frame inside the 3d view) a transform widget for the camera appears where-ever the cursor is in the 3d view. So now you can dolly, pan, etc. using standard 3d manipulation tools inside a single 3d view.\n\nAnother interesting change -- I like it, but I'm not sure I love it -- is that the \"spacebar menu\" has been replaced with a spotlight-like instant function search. Because most of the functions that used to live in the spacebar menu are now accessible via the tool panel, this lets you more-or-less instantly get to any operation by name with a few keystrokes (and it tells you the shortcut too). E.g. if I alter my view and want to snap the camera to my new view, I hit space and type \"cam\" and it finds the item.\n
Summing Up
\nIt's early days yet, but Blender 2.5 is looking shockingly good. Blender 2.49 offered a staggering amount of functionality in an intimidating package. Blender 2.5 promises a user interface at least as approachable as any full-featured tool wrapped around that same functionality (and more). And it's not like all the changes are on the UI side -- one user found a 4x speedup in rendering (Blender's interactive performance has always been excellent -- it pays to think of your editor environment as a game development system). In a sense, Blender 2.49 is the Mozilla of 3d, and Blender 2.5 promises to be Firefox.","$updatedAt":"2024-06-05T09:24:26.913+00:00",path:"first-impressions-blender-2-5",_created:"2024-07-09T20:31:55.668Z",id:"1789",_modified:"2024-07-09T20:31:55.668Z","$id":"1789",_path:"post/path=first-impressions-blender-2-5"},"page/path=blog":{path:"blog",css:"",imageUrl:"",prefetch:[{regexp:"^\\/(([\\w\\d]+\\/)*)([\\w-]+)\\/?$",path:"post/path=[3]"}],tags:["public"],source:"",title:"",description:"",_path:"page/path=blog"}}