\n\nThe grass looks great, but the water and walls are awful -- we never had time to produce similar variations for them. (We only had two trees, so producing forests was a bit iffy. I was never happy with my trees.) Again, producing attractive 3d trees procedurally is laughably easy, and because walls would be a mixture of texture and geometry, producing random variations would be much easier. Why so many identical corridors in most 3d games?","$updatedAt":"2024-06-05T09:47:35.475+00:00",path:"prince-of-destruction-reborn-",_created:"2024-07-09T20:32:29.475Z",id:"1119",_modified:"2024-07-09T20:32:29.475Z","$id":"1119",_path:"post/path=prince-of-destruction-reborn-"},"page/path=blog":{path:"blog",css:"",imageUrl:"",prefetch:[{regexp:"^\\/(([\\w\\d]+\\/)*)([\\w-]+)\\/?$",path:"post/path=[3]"}],tags:["public"],source:"",title:"",description:"",_path:"page/path=blog"}}