\n\nObviously, this is a reference to a Golf simulation (with an online component) not a MMORPG, but the principle is the same. One of the fundamental problems with most MMORPGs is that the idea is you're the lone hero. Only you can save the farm, village, town, alliance, world, multiverse, blah blah blah. You, alone (or with your forty, no twenty-five... er make that ten) friends will battle giants, dragons, huge oddly shaped undead thingies, and the gods themselves.\n\nThe problem is, there's ten thousand of you on the server. In fact, eight of you are queueing to kill the guy who's been troubling the village this past five minutes right now. In fact, you'll form groups so you can each loot his head and claim the reward, rather than all individually kill him and have to wait turns.\n\nNot very heroic.\n\nIt always used to puzzle me when players will \"roll\" a character for a game of D&D and name him \"Aragorn\" or \"Merlin\". In our group, there'd be a chorus of \"you can't name him that\" whereupon the player would either be completely stuck for a name or choose something like \"Gondulf\".\n\nI'd estimate that in World of Warcraft a good 25% of characters have names that are deliberate of accidental misspellings of really obvious names. I think there'd be more, but the players involved probably run out of unique variations of Lancelot.\n\nSome MMORPGs combat this by making apparently mundane jobs fascinating. In Ultima Online you could make a living as a fisherman or carpenter, and some people did very well at this and found it completely addictive. This seems to me to be like paying to do a job that doesn't have any redeeming qualities (like affording you an opportunity to meet new people, learn new skills, or get out of the house), and I guess most people, even most gamers, agreed, because most of us didn't play Ultima Online.","$updatedAt":"2024-06-05T09:25:32.199+00:00",path:"a-fundamental-problem-of-massive-multiplayer",_created:"2024-07-09T20:33:13.140Z",id:"337",_modified:"2024-07-09T20:33:13.140Z","$id":"337",_path:"post/path=a-fundamental-problem-of-massive-multiplayer"},"page/path=blog":{path:"blog",css:"",imageUrl:"",prefetch:[{regexp:"^\\/(([\\w\\d]+\\/)*)([\\w-]+)\\/?$",path:"post/path=[3]"}],tags:["public"],source:"",title:"",description:"",_path:"page/path=blog"}}