About MARS
Credits
Overall Design & Additional Tools Programming
Tonio Loewald
Programming, Tools Programming, & Additional Design
Andrew Barry
Multi-player
You've seen dozens or hundreds of computer "role-playing" or "adventure"
games. Many offer real-time arcade action, or interesting puzzles. A few
even have an interesting plot. MARS: Prince of Destruction brings
you all of this, and cooperative network play with up to four players.
Not only that, but four player support is included as a standard feature.
You don't have to buy multiple copies of the game to enjoy a network game
with your friends.
Animated
"The action of Gauntlet with the depth of Ultima."
MARS offers real-time, modeless, arcade action. No chains of dialog boxes.
No waiting.
Role-playing
MARS allows you to talk to the people you meet, trade with them, do them
good turns, and ask them favours. You can solve puzzles, explore worlds,
and outwit monsters. And you can hack and slash. You can also talk to other
players and exchange possessions with them.
System
MARS isn't a game, it's a reusable engine with its own scripting languages
and scenario development tools. These latter are available for download
at no cost!
MARS, as an engine, is developing. We're serious about role-playing, and
we're still working on making it happen on computers.