Vehicles


Vehicles in ForeSight are evaluated in terms of the following variables:

Type: vehicles can be broadly categorised, and this in turn affects what they are designed to do, and rather than evaluate every vehicle's capacities individually, I categorise them by type, and then attribute each type of vehicle some capacity to perform in given terrain types. Eg. a vehicle may be wheeled, four-wheel drive, hydrofoil, or short take off and landing.

TL: the technological level required to produce a given vehicle is fairly important.

Pur: vehicles can not only be used to travel, but also to pursue/flee other vehicles. Pur is a performance modifier (PM) used for situations requiring acceleration of a vehicle.

Man: sometimes a vehicle's ability to maneuver sharply, safely, and/or accurately is important, and this modifier reflects a vehicle's ability to do these things.

Designer's Note: Movement may be in one of three categories: ground, air, and water; the statistics in ForeSight apply only to those categories of movement in which a given vehicles type in FS can attempt, ie. a car's Pur modifier is not comparable to that of a monoplane, but only to those of other ground vehicles.

Speeds

Safe: the vehicle's speed safe modifier reflects the point beyond which it is unsafe to push a vehicle's performance; in some sense the vehicle's top safe speed. The lower this number is, the better.

Cruise: the vehicle's cruising speed (in kilometres per hour) determines how fast the vehicle will transport its occupant in normal circumstances.

Max: the vehicle's maximum speed in kilometres per hour.

Ceiling: the maximum altitude the vehicle can attain in Earth-like conditions (thicker atmospheres and lower gravities increase this, while the reverse holds for thinner atmospheres and higher gravities). For submersibles this represents the depth (of water) the vehicle can safely withstand at Earth gravity (this varies inversely with gravity).

DT: the damage track the vehicle uses to convert wound level into damage status.

Size: the relative size of the vehicle, given as a modifier to hit it with other vehicle mounted weaponry (the lower this is, the smaller, and harder to hit, the vehicle).

Cargo: the cargo the vehicle is capable of carrying, expressed in kilograms.

Pass: the number of passengers, ie. other than the driver, the vehicle is designed to carry.

The parenthesised value after the vehicle's name is its price (in SVU). An * indicates that the vehicle may be purchased at a TL 0.5 higher for 75% of the stated price, and at a TL one higher for 50% of the stated price.

Vehicle

TL

Modifiers

Speed

Ceiling

DM

Size

Type

Cargo/Pass

Pursue

Man

Safe

Cruise

Max

Crawler (20k*)

7

0

+1

-1

70

120

na

5

+1

6WD

1500/7

 

-3

+2

0

20

50

 

 

 

crawl

 

Ranger (5k)

5

-1

+1

-1

60

100

na

3

0

4WD

200/3

Semi-trailer (40k)

5

-1

-1

-2

100

160

na

7

+2

wheel

15000/3

Automobile (10k)

4.5

0

0

-1

60

100

na

3

0

wheel

200/4

Automobile (6k)

5

0

0

-2

120

180

na

4

0

wheel

200/4

Horse (1k)

1

-3

+2

0

20

45

na

2

0

quad

20/1

Snowmobile (15c)

5

-2

+1

0

25

50

na

2

0

track

100/1

Tractor (20k)

5

-2

+1

0

15

40

na

5

+1

4WD

10000/1

ATV (8k*)

5

-1

+2

0

30

80

na

4

0

6WD

500/5

Heavy ATV (10k)

6

-2

+2

0

30

60

na

5

+1

track

2000/9

Rover (8k)

6

0

+1

-1

70

110

na

4

0

6WD

1000/5

Jet Skimmer (20k)

7

+2

-2

-4

200

340

na

3

0

hover

200/4

Human

 

-3

+3

1

 

na

 

1

-1

biped

varies/0

Ultralight (2k)

6

-2

-1

3

25

50

2km

+2

0

mono

40/0

Monoplane (10k)

4

0

0

-1

400

700

7.5km

3

0

mono

2500/5

Executive Jet (100k)

5

+1

-1

-3

900

1150

11km

5

+1

mono

5000/10

Passenger Jet (25M)

5

0

-2

-3

850

1000

12km

6

+3

mono

40000/200

Air Car (25k*)

8

+1

+2

-3

700

950

6km

4

0

VTOL

200/4

Helicopter (80k*)

5

-2

+3

0

100

220

8.5km

2

0

VTOL

500/4

Helijet (120k*)

7

0

+3

-1

400

600

10km

4

0

VTOL

4000/2

Jumpjet (10M*)

5

+1

+2

-2

900

1150

11km

4

0

STOL

2000/1

Jet Pack (20k)

6

-1

+4

2

50

80

4km

+2

0

VTOL

20/0

Fast Pack (15k)

7

0

+5

1

100

180

8km

+1

-1

VTOL

40/0

Super Pack (8k)

8

+1

+5

0

120

200

10km

1

-1

VTOL

100/0

Sailing Boat (3c)

2

-3

+1

0

10

40

na

3

+1

boat

100/2

Sailing Ship (80k)

3

-3

0

0

15

40

na

5

+2

ship

1000/18

Galley (100k)

2

-2

0

0

10

50

na

5

+2

ship

1000/40

Minisub (100k)

4.5

-2

0

0

25

35

-100m

3

-1

sub

100/3

Minisub (100k)

7

+1

+2

-2

60

100

-8km

6

0

sub

4000/6

Motorboat (8k)

5

0

+1

-2

70

100

na

3

0

boat

400/4

Motor-scooter (1k)

5

-2

+1

0

15

25

-50m

2

0

sub

20/0

Amphibious ATV

6

-1

0

-1

50

80

na

4

0

6WD

300/3

(100k*)

 

-2

0

0

25

40

na

 

-1

boat

 

 

 

-2

0

0

15

25

-75m

 

-1

sub

 

Freighter (200k)

5

-2

-1

0

35

50

na

25

+2

ship

500t/30

Human (swimming)

 

-2

+1

1

 

-10m

 

1

-1

biped

varies/0