| |||

Cost |
Effect |
Notes | |
---|---|---|---|

50 |
Raise | ||

75 |
Raise a |
An attribute may only be improved once "between adventures". | |

150 |
Raise a | ||

225 |
Raise a | ||

300 |
Raise a | ||

5 x Exp |
Acquire a new skill at level 0. |
Must receive two weeks' | |

7x Exp |
Requires (Exp + 1) weeks' practice and appropriate tutorial materials. "Exp" (experience) value is that of skill to be acquired | ||

10 x Exp |
Requires 2 x (Exp + 1) weeks' effort. "Exp" (experience) value is that of skill to be acquired. | ||

N x Exp |
Raise skill level by one (from level N&endash;1 to N; Exp is that of skill) |
Skill level may never exceed Limit x Max (rounded up), where Max = highest Trn attribute which appears in skill's formula. A skill may only be improved once "between adventures". | |

3 x N x Exp |
Raise skill level by two (from level N&endash;2 to N; Exp is that of skill) |
The same restrictions apply here as above. At most three skills may be improved this way between adventures, and all must have been used "several times to good effect" in the GM's opinion. | |

5 |
Raise specific G/E value from 0 to 1. |
Must have spent time in gravity/terrain. A gravity/environment familiarity may only be improved once "between adventures". | |

25 |
Raise specific G/E value from 1 to 2. | ||

50 |
Raise specific G/E value from 2 to 3. | ||

20 x Exp |
Acquire |
"Exp" is that of the skill with which the LTF will be
used. | |

Quickly study one year's worth of fields. |
Also requires four weeks of full-time study (6h/day) or eight weeks of part-time study (3h/day). |