Cruft

So, which of the following do you think affords you more screen real estate for word-processing “out of the box”: Word 2011, Pages, or Pages for iPad? (Note: the Mac screenshots are from a 1440 x 900 Macbook Pro 15″ display.)

Word 2011 (thanks to Boy Genius Report for original screen shot)
Pages 08 (09 is identical)
Pages 08 (09 is identical)
Pages on the iPad
Pages for iPad

I think these pictures pretty much speak for themselves (the bottom figures on the iPad screenshot are for using the iPad with an external keyboard, but since it’s already ahead that’s just rubbing salt in wounds). Here’s the real Hallelujah moment, though:

Pages on the iPad isn’t even hurting for room on its toolbar!

What’s more, it’s easy to see how even this very minimalist UI could be simplified. All you really need is to move the “tab” button to the keyboard (where it belongs) and eliminate everything except paragraph and character style selectors. (The ruler can be eliminated too — except when editing tables.)

Affordable CS5 Alternatives

The best affordable Adobe CS5 alternative is the academic version — e.g. CS5 Web Premium costs $1799 retail, $599 to upgrade from CS4 (more from earlier versions), and $549 brand new at Academic prices. Design Standard is $1499 vs $449. (There are even cheaper “Student & Teacher” options, but they can’t be upgraded and shouldn’t be used for commercial work.)

To understand how good a deal this is — Web Premium includes Dreamweaver, Fireworks, Photoshop Extended, Illustrator, and Flash. Coda, Photoline, and Intaglio would cost $280, and this doesn’t give you a Fireworks or Flash replacement. And to say that Photoline and Intaglio aren’t full replacements for Photoshop and Illustrator is a huge understatement.

If you aren’t eligible for an academic discoun, then things get more complicated.

The core components of Adobe CS5 are:

Photoshop: there’s no real alternative to Photoshop if you use Photoshop’s high-end capabilities. If you don’t use any of them then you can get away with a much cheaper program, such as Photoshop Elements, Photoline, Paintshop Pro, Acorn, Pixelmator, or even The GIMP. If you want natural media style painting abilities, Photoshop is actually not the best choice, and you should look at Painter or Art Rage (or Sketchbook Pro if you’re using a Tablet PC).

Illustrator: there’s a very good free alternative to Illustrator if you’re willing to live with an X-11 app, and that’s InkScape. Despite being X-11, it actually is very usable (more usable in some respects than Illustrator). Otherwise, there’s Intaglio, Lineform, Zeusdraw, VectorDesigner, and EasyDraw among others. (Sorry, but I’m not familiar with Windows alternatives, and Googling didn’t really help — ah Macs, so starved for software.)

Flash: while there are third-party Flash development tools (SWF is a pretty well-documented format), most are jokes or one-trick ponies. If you want to do serious work with SWF, you’ll need Flash, and you’ll probably need Photoshop and Illustrator since no other graphics tools are well-integrated with Flash.

After Effects: there are lots of alternatives to After Effects, but they’re all in the same price ballpark. If you’re a Final Cut Studio user, Final Cut Pro and Motion pretty much match After Effects’s feature set and are well-integrated. Similarly, if you’re an Autodesk/Avid user then why are you reading this paragraph?

Premiere: there are no good free video editing packages that I know of, although if you don’t need Premiere’s capabilities there’s iMovie and Final Cut Express (on the Mac).

Soundbooth: many, many alternatives, including the free and quite good Audacity.

On Location: there was a really awesome program called On Location, way back, that was essentially like Spotlight only over ten years earlier. This isn’t it. This is essentially a utility for capturing, adding metadata to, and otherwise managing digital footage when on a shoot, and I don’t know of any obvious alternatives (certainly no cheap ones).

Dreamweaver: if you’re not a hardcore Dreamweaver user (or, for example, a Cold Fusion developer), chances are you don’t need it at all. There are plenty of free and cheap web development tools out there. I’d recommend Coda for technically-savvy Dreamweaver users who are looking for an alternative and would like to give up their training wheels.

Contribute: I haven’t used Contribute, but from what I understand it’s a simplified web content editor aimed at people who essentially want to populate templates created by someone else. I don’t really like any of the desktop web development tools aimed at non-technical types, but if forced to pick one I’d probably pick Rapidweaver. Personally, I think this kind of thing is best handled using web-based content management tools such as WordPress.

Fireworks: Fireworks is a strange product. On the one hand most of its functionality is superfluous and it has a truly terrible user interface. On the other hand it has a number of — for UI designers — almost indispensable functions, notably pixel-centric vector drawing tools. If you need it, you need it.

InDesign: the only real alternative to InDesign is XPress (which, if anything, is more expensive and comes from a far more obnoxious vendor), unless you’re not using InDesign’s higher end capabilities, in which case your word processor (notably Pages) is a great alternative that you already know how to use.

Acrobat: again, if you need it you need it. Otherwise, not. Personally, I can’t stand Acrobat and don’t even want Acrobat Reader on my computers; for Mac users there’s Preview and the Print-to-PDF function both of which are far more pleasant to use than Acrobat (until you get technical). There are many better alternatives to Acrobat Reader, until you need to do something complicated, like fill in forms.

Some iPad Apps

ArtStudio

If you want to draw on the iPad it’s hard to miss Brushes ($9.99) or Autodesk Sketchbook Pro ($7.99), but it’s rather easy to overlook ArtStudio ($0.99). I’m quoting prices from memory (and they’re liable to change as well) so don’t shoot me if I’m not exactly right.

I think Sketchbook Pro has a better “feel” than ArtStudio (I can’t comment on Brushes because I paid $4.99 for the iPhone app and refuse to give the developer any more money until I see significant UI improvements) but ArtStudio wins big on user interface. First off, Sketchbook reduces its UI to a single dot which lets you tweak your current brush, and access the rest of the UI. ArtStudio puts hidden undo and redo in corners of the screen, and has a better located “show me the UI” button. As a result, ArtStudio is my go-to app for doodling, while Sketchbook Pro looks pretty and sits in the corner.

ArtStudio does have some UI blemishes — its more advanced function buttons are just ugly — but it gives quicker access to common functions (complete with press and hold to grab colors from your image). I love it.

If I had to pick one, I’d definitely pick ArtStudio over Sketchbook Pro right now — and at one dollar it’s an absolute steal right now, although I know the latter is very popular among digital artists, and I expect the program to improve over time.

Freeform

The other day I needed a drawing program badly, and the first one that occurred to me was Omnigraffle — for which I have a license somewhere. Then I remembered that Omni is porting everything to the iPad and searched for it. $49.99. Um, OK. Look, I love you guys but that’s absurd. (And the reviews are pretty damning too.)

Eventually I found Freeform ($2.99 I think) which is a really good UI looking for a bit more functionality. All this program needs is some (better? any?) way to delete stuff, text blocks, rotate objects, snap to grid, precise beziers, gradient fill, arrows, and slightly better palette management (it’s quite good already) and it would be pretty much perfect.

Kindle

Amazon’s Kindle app for the iPad is free. So you can have your cake and eat it. Enough said. It’s missing some of iBooks’s sizzle (e.g. page-turn animations) and cleverness (e.g. adjustable brightness) but beats it on practical considerations (e.g. you can view books as white on black, which is handy if you’re reading in bed next to a sleeping spouse). It’s early days yet, but the iPad is already a better Kindle than the Kindle.

Numbers

Alone among the Apple offerings on the iPad, Numbers is kind of broken. Some of its quirks are simply infuriating. E.g. stretching a selection doesn’t fill the way it does in the desktop version (e.g. if you want to fill-right or fill-down with a formula), and exactly how scrolling works in grids has me mystified. Insofar as it works, it works quite well, but compared to Pages and Keynote it’s a very unpolished.

Pages

My big gripe with Pages is that you can’t modify styles, which is very annoying when you bring in a document and discover some style has been reassigned to an inappropriate font. There’s simply no way to say “make bullet paragraphs Times please”. Aside from that, it’s very well done. Unfortunately, I’m not running iWork 09 on my Macs yet, making it a bit of a pain for interoperability.

Speaking of which: the system for moving files to and from the iPad is horrible (I’m hardly the first to opine thus) and needs to be fixed. Also, when will I be able to drag a PDF onto my iPad (or download one) and read it in iBooks or some other built-in app? (Heck, Safari is pretty decent, but won’t explicitly download files.)

Which leads to:

GoodReader

I was pretty desperate to have a PDF viewer on the iPad and willing to pay anything up to… $0.99 as it happened. GoodReader is a solid app with a cluttered UI and a ridiculous number of features. You can send files to it wirelessly (it pretends to be a server) or use its built-in browser to navigate to pages containing PDFs and download them. (Again, can we please have a file system of some kind? Thanks.) The PDF viewing component is pretty decent, albeit cluttered and perversely pages “down” and “up” rather than “left” and “right” which is not only inconsistent with iBooks (with which the developer may not, at the time, have been familiar) but pretty annoying in general (I generally don’t have any fingers near the center-bottom of the screen when reading).

Note: I just updated my apps and the developer of Goodreader has acknowledged the page-turning issue and promised a fix imminently.

So, a pretty darn nice app (functionally speaking) wrapped in a slipshod UI.

Cat in the Hat & Seuss ABC

Aside from draining my iPad’s battery faster than any other app (including GTA: Chinatown Wars and Pocket Legends) I’ve tried, these are really very nicely done. You can have the books read themselves, read on demand, or read them yourself. If you touch objects the word “puffs” out of them and is spoken. If you touch the text it gets read aloud. And the drawings look incredibly sharp. Very, very nice stuff.

Doodle Buddy

I got this $0.99 (or was it $1.99) drawing app with stamps and sound effects for my twins, and they love it (a little too much). It’s essentially Kid Pix for the iPad (only better and insanely cheap).

JamPad

There are tons of apps like this out there, but this one was free with a $0.99 internal upgrade (darn I got suckered!). It’s a simple app that gives you a piano keyboard (good multitouch support, but no way to stop the keyboard from scrolling around as you play and no way to hit a note hard or soft), and the ability to play percussion and guitar backing tracks, or hit electric guitar chords. For a $0.99 it’s a fine musical “doodling” tool (well, it is for me — my father would probably wince were he alive to hear it).

Labyrinth Lite

I never bought the full version on the iPhone, although I liked the lite version well enough. The iPad version is prettier (beyond the extra screen real estate) and has almost too many gimmicks, but none of the free content is terribly compelling, nor does it seem to promise enough to hook me into paying. Lovely piece of software though.

Touchpad

Touchpad uses VNC to let your iPhone (and now iPad) act as a remote mouse/keyboard for any Mac running 10.6 (not sure if it works for 10.5, and not really bothered to find out given the immense upgrade cost). We’ve been using it on our iPads to control the Mac that drives the HD TV in our bedroom, and this just makes it more useful (especially since, on the iPhone, it’s a bit of a battery drain).

Pocket Legends

This MORPG  (it’s not massive, at least not yet, so just one M) deserves a review of its own. In almost every sense except perhaps the most important one this is a truly brilliant piece of work. The big problem is gameplay, which is 75% of the way there, but has no flaws that can’t fairly easily be addressed. A slightly lesser problem is a business model that appears to preclude trading items with friends (or anyone else).

Here are the salient features from my point of view:

  • It’s essentially instanced. Your character lives on a server, but games are essentially group-level or solo. So it’s more like Diablo than World of Warcraft. The one difference is you can go to “town” and experience the lag of lots of players all in one place spamming emotes.
  • The game architecture and base assumptions mean that you can play it as a single-player game, or just with friends, or you can just join random games and silently cooperate with strangers (you can chat in game but no-one seems to bother).
  • The business model is essentially Zynga but — I think — better. Instead of spending money on useless doohickeys or simply to gain a leg up on people who don’t waste money, you basically spend money to gain access to more content. This means you pay for what you do, not for how long you keep an account. (World of Warcraft is great value for people playing it 4h/day, but kind of a ripoff for casual players who only log on now and then. Why?) You can also spend real money to buy game money or special gear, but neither seems necessary. I approve.
  • The game itself is very simple. You touch the ground to move. You touch bad guys to target them. You attack enemies by touching an attack button or firing off an expensive special ability. There are three character options: archer (a bird thing who uses bows), mage (human girl), and warrior (a bear thing). The graphics are low poly but stylish, so if you like World of Warcraft’s aesthetic, you’ll probably like Legends. If not, not.
  • The content is also very simple. So far all I’ve seen have been simple mazes with monsters and treasure chests scattered around them. The monsters wander back and forth. The only real challenge in the game is pulling (getting single or small groups of monsters to attack you without drawing any of their friends to help), and it’s not much of a challenge.
  • It works pretty well, although lag can be terrible and sometimes things mysteriously won’t work (e.g. you can’t target a monster, or your wife’s mage’s spells don’t show up on your screen). It also took us quite a while to figure out how to loot chests (you point yourself near them facing towards them and attack).
  • You can’t trade items — which is particularly infuriating if the loot system allocates you a piece of loot your companion can use and you can’t.
  • There’s no sense of a “world”. Dungeons are small, flat mazes. You start at one end, go to the other, kill everything, and you’re done. This opens up the next dungeon. You don’t travel overland (except inside a “dungeon”). There’s no world map.

Anyway, it’s free and the stuff in-game is cheap (and we haven’t paid for anything yet). It’s mildly diverting, and it gives the iPad a coop game that doesn’t suck — which is no bad thing. I think I’ll try out Dungeon Hunter before I spend any money on Legends, though.

Tiny Freecell (iPhone)

The $0.99 iPhone solitaire game implements Freecell and Eight Off very nicely, and it works just dandy on my iPad (and looks great pixel-doubled). It hasn’t been updated in years, so I’m not holding my breath for a native iPad version.

GTA: Chinatown Wars (iPhone)

It hasn’t been updated to support the iPad yet, but the “glass joystick” works better on the iPad than the iPhone (more screen real estate, I think). Even so, I think this app really needs a more “native” interface.

iPad arrives

I am writing this post on my iPad — one of two we got this morning around 9am. According to the delivery guy each of six drivers in Tuscaloosa had about fifteen. If that’s a good sample — which it almost certainly isn’t — then about 0.1% of the US population took delivery of an iPad this morning.

I am touch typing (two fingered) on the glass keyboard. It’s just fine — but I did hit one snag. Safari didn’t recognize the standard word press editor as a text entry field, so I’m having to enter HTML directly.

More impressions later.

Battery Life

Aside: typing HTML with the iPad’s glass keyboard is an exercise in frustration — you need to switch between three keyboards four times to enter a single open heading. (Further aside: I am now going back through my iPad postings and fixing the paragraphs.)

I’ve been using my iPad solidly since it arrived, so around 3.5h, a lot of it in fairly demanding apps, and the battery is at 60% — having started at around 90% and refusing to charge when docked.

Edit: after being used much of the day and getting about 15 minutes of charger time (the iPad can only be charged via syncing to a “high power” USB slot, which seems not to include any USB slot I’ve tried) the iPad eventually got down to 30%. This morning I read for about 30 minutes using 3%.

Apps

I immediately bought Pages and Keynote. I’ll probably buy Numbers eventually, but I can think of no use for it right now. (I’d get Bento if it had export options to something other than the desktop bento for which I have zero use.)

Both are what you expect although perhaps missing a cherished feature or two. What I’m really missing on the iPad right now is some kind of file system — as I’ll discuss below.

I also got Alias Autodesk Sketchbook Pro which is based on a program originally written for tablet PCs. Brushes on the iPhone was painful to use — I never produced a single picture with it of which I was especially proud. My first two attempts with Sketchbook were decent, and I tried to upload one to this blog entry — so far no dice. (I’ve since bought a $0.99 app called Art Studio which is technically inferior to Autodesk’s product, but better thought out UI-wise.)

Similarly I can’t download PDFs — although they do render beautifully in Safari.

Of the built in apps — I’ll include iBooks in this category — Mail is a joy (although I understand gmail on the iPad is wonderful too), iBooks is great, although many of the Gutenberg titles are a mess until you get past the cruft at the beginning, and the others are ok.

The photos app and origami slideshow option are simply breathtaking. This is pretty much the best way to look at photographs.

On the down side, I find calendar’s inability to create events when I tap in a particular date/time to be infuriating. Lots of room for tweaking.

There are several Dr Seuss books in the app store — I bought two, and the only down side is they seem to chew through batteries super fast… Flash? Or just poorly coded?

Ergonomics

I’ve already discussed the keyboard quite a bit. The only real issue with the glass keyboard — in either orientation — for me is the business of getting to special characters. If I were typing a novel, say, it wouldn’t be a big deal (especially with the smart correction handling most apostrophes, etc), but typing email addresses and HTML tags is a serious nuisance.
(Once you have one heading or whatever typed, copy and paste mostly solves the problem. Also, last night I discovered that ?123-Z is the Undo key (“?123” is a very cumbersome name for a modifier key, and somewhat misleading when the “?” is available via “shift-.”)

As a book reader, and I haven’t tried reading anything serious yet, it weighs less than a hardcover novel and can be held at angles a book cannot owing to not having pages to worry about. E.g. I find reading lying down with the iPad propped on my chest very comfortable, but could never read a book like this because I’d have to hold the pages still.

Just as I was getting used to drawing with my fingers, I encountered an Apple store employee using a capacitative stylus which seemed to work pretty well. Maybe I’ll try one for drawing.