• Lost game carts are what cause me the most pain about our kids’ DS habits. The lack of tiny expensive physical games has me sold.

    Given Ms 4’s visceral love of iPhones, and the small premium of an 8GB iPod touch over the coveted pink DS, I think I’m willing to sacrifice Scribblenauts compatibility for not losing $100-$200 of games per year when her 5th birthday comes around.

  • We have 3 iPhones in the family now and probably have close to a hundred apps. The fact that all 3 of us can use whatever we have in the library is a killer feature and when we buy the iPad that will be one of the reasons for doing so.

    The iPhone ecosystem is a huge deal. Why do you think everyone’s trying to copy it?

  • I completely agree with both your observations. (Indeed the whole physical media thing is so 20th century… but Sony’s approach with the PSP Go is definitely the wrong way.)

    It will be interesting to see whether Google and Microsoft are able to produce a “near enough is good enough” copy — Microsoft has a huge head start in developer tools (it will be possible to compile one program for every one of their platforms from one set of source code), while Google has the whole “it’s free” thing going for it.

    One of the things I think commentators consistently miss is that Apple isn’t competing just with — say — Windows or OS X as platforms. It’s competing with Nintendo DS and XBox 360 and so on. And on that continuum the App Store is actually pretty much best in class in every category except “openness”, which is not bad.

  • And Nintendo agrees with me:


    Also note that Apple releases upgraded hardware that runs faster or has a bigger display while retaining backwards compatibility. Nintendo — like every console maker — sells you hardware with little or no real improvement (oooh a camera) year after year, and when it ships something actually better it is totally incompatible and you have to buy everything over again.